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Wall Balls and Burpee Broad Jumps: The Two Stations That Break Your Lungs

Burpee broad jumps in station four and wall balls in station eight are where most Hyrox races are won or lost by recreational competitors. Both demand specific technique and specific pacing. This guide covers both.

The Barbell Therapy Editorial
September 2026 23 Min Read

Quick Facts

  • Burpee broad jumps:80 metres, station 4
  • Wall balls:100 reps, station 8
  • Ball weight:4kg women / 6kg men

Why do these two stations cause the most damage to race times?

Burpee broad jumps and wall balls share one characteristic that no other Hyrox station has to the same degree: they elevate the heart rate faster and higher than any other movement in the race. Both involve repeated ground-to-standing or standing-to-ground transitions with explosive effort on every rep. Both require the cardiovascular system to sustain near-maximum output for multiple minutes. Both punish athletes who arrive unprepared with a disproportionate time loss.

The burpee broad jumps occur at station four, after four kilometres of running and three previous station sets. The body is already significantly fatigued. The burpee broad jump demands a full ground-to-standing jump on every rep. Eighty metres of these at any meaningful pace produces a heart rate spike that compounds directly into the subsequent run. Beginners who go hard on station four consistently run kilometre five the slowest of the race.

The wall balls occur at station eight, the final station. One hundred repetitions of a squat-to-throw to a target two and a half metres high. The shoulders are fatigued from the ski erg, the farmers carry, and the sandbag lunges. The legs are fatigued from everything. And the wall ball demands both simultaneously for a hundred reps. Athletes who arrive at station eight without specific wall ball conditioning break their sets early, rest for longer than planned, and spend significantly more time on the final station than the race plan assumed.

Common misconception: burpees in the gym prepare you for burpee broad jumps in Hyrox. Standard burpees and burpee broad jumps are different movements. A standard burpee finishes with a vertical jump. A burpee broad jump finishes with a maximal horizontal broad jump covering as much forward distance as possible per rep. The broad jump component requires specific practice to maximise distance per rep, which directly determines how many total reps are needed to cover eighty metres.

Similarly, wall ball practice in a fresh state in the gym does not replicate the wall ball demand after seven other stations. Practising wall balls after a simulated race sequence is the only training stimulus that specifically prepares the body for wall balls at station eight intensity. Athletes who train wall balls only fresh will almost always be surprised by how much harder the movement is at the end of a Hyrox race.

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What does correct burpee broad jump technique look like?

The Hyrox burpee broad jump has a specific movement standard. The chest must touch the floor at the bottom. The feet must leave the ground during the jump phase. Both feet must land simultaneously. There is no clap overhead at the top, unlike some burpee variations. The movement is: stand, squat, place hands on floor, kick feet back to push-up position, lower chest to floor, push up, bring feet under the hips, jump forward as far as possible, land with both feet.

The most time-efficient part of the burpee broad jump to train is the jump phase. The horizontal distance covered per jump determines the total number of reps required to cover eighty metres. A one-metre jump requires eighty reps. A one-point-five-metre jump requires roughly fifty-three reps. A two-metre jump requires forty reps. The difference between a one-metre and a two-metre jump is twenty-seven fewer reps, which at ten seconds per rep equals four minutes and thirty seconds saved on the station.

Maximising jump distance: the takeoff position before the jump should have the knees driven forward from the squat position with maximum hip extension at takeoff. The arms swing forward aggressively to generate additional horizontal momentum. The landing should be on both feet simultaneously with knees bending to absorb impact. Athletes who land with stiff legs or on their heels lose forward momentum and reduce effective distance covered per jump.

The bottom of the burpee should be efficient. The chest-to-floor requirement is a touch, not a controlled lowering and pressing. Athletes who perform a full push-up eccentric and concentric at the bottom are adding three to four seconds per rep that is not required by the movement standard. The chest touches the floor and immediately pushes up. The push-up does not have to be slow or controlled. It has to satisfy the chest-contact standard.

The kick-back and kick-forward transitions should also be efficient. The feet kick back together in a single motion to the push-up position. They kick forward together in a single motion to the squat position for the jump. Athletes who step back one foot at a time and step forward one foot at a time add one to two seconds per rep compared to the two-footed kick method. Over fifty to eighty reps, this adds two to three minutes to the station time.

Breathing: one breath per rep at manageable paces. One exhale on the push-up, one inhale on the stand, one exhale on the jump. At higher efforts, this pattern may require two breaths per rep. Do not hold the breath through the burpee. The movement already creates significant cardiovascular demand. Breath-holding adds to the oxygen debt and accelerates fatigue.

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How do you pace burpee broad jumps across eighty metres?

The strategic decision at station four is between pace and heart rate management. A fast pace through the burpees produces a short station time but a high heart rate that impairs the subsequent run. A controlled pace produces a slightly longer station time but a manageable heart rate that allows a faster subsequent run.

Calculate the total time cost of each approach before the race rather than deciding at station four under fatigue. If a fast station four pace saves ninety seconds on the burpees but costs two minutes on the subsequent run, the net time cost is thirty seconds. A controlled pace that saves those two running minutes at the cost of ninety burpee seconds produces a thirty-second faster overall time. The maths almost always favour the controlled station pace, particularly in the first race when time predictions are imprecise.

A consistent rep cadence is easier to maintain and produces more predictable cardiovascular management than an accelerating or decelerating approach. Setting a target cadence before the station, such as one rep every eight seconds, and holding it from the first rep to the last produces more consistent heart rate management than starting fast and slowing down.

Brief rests between reps are allowed and strategically useful. A two-second stand before each jump, rather than immediately jumping after the push-up, provides a brief cardiovascular recovery opportunity that is longer than the two-second cost to the station time because the reduced heart rate spike improves the subsequent running performance. Practice this deliberate pause in training to build the habit before the race.

The last ten metres of the burpee broad jumps can be completed at higher effort because the subsequent kilometre of running allows some cardiovascular recovery that the earlier segments between stations three and four did not. Increasing effort for the final four to five reps produces a faster station time without the downstream cost that increased effort earlier in the station would create.

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What does correct wall ball technique look like?

The wall ball starts with the athlete standing two feet from the wall, holding the ball at chin height with both hands on the sides of the ball. The squat descends to parallel or below. As the athlete stands up from the squat, the ball is thrown upward to hit the target at two and a half metres. The ball returns to the athlete who catches it at chin height and immediately begins the next squat. No pause between reps in the unbroken version.

The throw should use the leg drive from the squat to generate the majority of the ball's upward momentum. Athletes who squat with a passive throw using only the arms rapidly fatigue the shoulders and arms, which are already under significant load from the ski erg and farmers carry stations earlier in the race. Driving through the legs and using the arms only to guide and direct the ball conserves shoulder and arm energy across the hundred reps.

Catching the ball is the most commonly ignored technique element. An efficient catch absorbs the ball's descent with a slight give at the knees and arms so the body moves naturally into the next squat starting position. An inefficient catch stops the ball completely at chin height and then separately initiates the next squat. The efficient version saves one to two seconds per rep by using the ball's momentum to initiate the next rep rather than resisting it completely.

Target height consistency: every rep should reach and hit the target. Reps that fall short of the target do not count and require an extra rep to be performed. Missing the target consistently is a sign that either the ball is being thrown from too close to the wall, the leg drive is insufficient, or fatigue is reducing the throw power. Step back six inches from the wall if consistently failing to reach the target.

Foot position: feet slightly wider than hip width, toes turned out five to fifteen degrees. This is the squat position that allows full depth without knee tracking issues. Feet too narrow restrict hip mobility and limit squat depth, which reduces the leg drive available for the throw. Feet too wide reduce the efficiency of the knee extension drive. Use the foot position trained in squats rather than a new position on race day.

Ball grip: hands on the sides of the ball at the equator, not underneath. An under-ball grip reduces throw control and makes consistent target hits less reliable. The side grip allows the wrists to release the ball directly toward the target and produces more consistent throw trajectory across fatigued reps late in the hundred-rep set.

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How do you pace one hundred wall balls in a Hyrox race?

The wall ball is the final station and the pacing decision is therefore different from all other stations. There is no subsequent running to protect. The goal is to complete one hundred reps as fast as possible regardless of the cardiovascular cost at the finish. This permits a more aggressive pacing approach than any earlier station.

Two pacing strategies dominate among recreational Hyrox competitors. The first is a continuous unbroken approach: sustain unbroken reps for as long as possible, rest when forced, and resume immediately. This strategy produces the fastest times for athletes who have trained sufficient wall ball endurance but risks shoulder and leg failure in the last twenty to thirty reps if the pace was too ambitious.

The second is a predetermined set and rest structure: sets of ten with ten seconds rest, or sets of fifteen with fifteen seconds rest. This strategy produces slightly slower overall times than an optimal unbroken approach but is more reliably executed under fatigue because the rest intervals are planned rather than reactive. Athletes who have never trained wall balls extensively perform better with the set-and-rest approach because they can commit to the plan rather than improvising under fatigue.

The first twenty reps are deceptive. The legs still have some energy despite the prior seven stations. The first twenty reps feel manageable. Reps twenty-one through fifty are where the shoulder and leg fatigue accumulates rapidly. Reps fifty-one through one hundred are where the pacing decision from reps one through twenty is paid for or rewarded. Most athletes who go too fast in the first twenty reps break their sets by rep thirty-five and do not recover their rhythm before the finish.

Target a specific rep count per minute and hold it from rep one to rep one hundred. If the target is twelve reps per minute for a total time of eight minutes and twenty seconds, hold twelve reps per minute from the start regardless of how manageable it feels. This prevents the early enthusiasm acceleration that causes the late-race collapse in most wall ball sets.

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How do you train specifically for burpee broad jumps?

Burpee broad jump training has three components: technique practice for jump distance, cardiovascular endurance for sustained output, and race simulation for the specific combination of prior fatigue plus burpee demand.

Technique practice: ten reps, maximum jump effort on every rep, full rest between reps. Measure the total distance covered by ten reps and divide by ten to find the average distance per jump. Track this metric weekly. Improvement in average distance per jump directly reduces the number of reps required for the eighty metre standard and reduces station time.

Cardiovascular endurance: twenty-rep burpee broad jump sets at a sustainable pace, with one minute rest between sets, three to four sets. This builds the sustained output capacity that the station demands without the maximum distance effort of technique practice. The sustainable pace should produce a heart rate of eighty-five to ninety percent of maximum by the end of each set.

Race simulation: run one kilometre on the treadmill, immediately transition to eighty metres of burpee broad jumps at race pace, immediately transition to the next training run. This is the only training that specifically prepares the body for station four under the accumulated fatigue of the preceding three stations and four kilometres of running. Do this simulation at least six times in the eight weeks before the race.

Reducing rest time between reps in training: begin with five seconds between reps and reduce to zero over six weeks. Athletes who train with intentional rests between reps and then eliminate the rests build the continuous effort capacity gradually rather than forcing it from the beginning. Starting with continuous reps from week one when the cardiovascular fitness for them is insufficient produces either very slow reps or early session termination from excessive fatigue.

Supplementary jump training: box jumps, broad jumps without the burpee component, and jump rope work all build the lower body explosive power and cardiovascular capacity that transfer to burpee broad jump performance. Add fifteen minutes of jump work twice per week in the first four weeks of preparation before moving to race-specific burpee broad jump sets in weeks five through twelve.

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How do you train specifically for wall balls?

Wall ball training has the same three components as burpee training: technique practice, endurance building, and race simulation after prior station fatigue.

Technique practice: sets of ten reps with maximum leg drive emphasis and consistent target hits. Focus on one technique element per session: throw mechanics, catch efficiency, or foot position. Technique practice is done fresh and at moderate effort to allow conscious attention to the mechanical element being trained. Two technique sessions per week in the first four weeks of preparation.

Endurance building: sets of twenty-five with two minutes rest, four sets per session. This builds the local muscular endurance of the shoulders, quads, and hip extensors that sustains the hundred-rep effort. Progress to sets of thirty and then forty over six weeks as endurance develops. Total session volume of one hundred reps per session, three sessions per week from weeks five through ten, provides adequate endurance stimulus.

Time trials every two weeks: complete one hundred wall balls as fast as possible with a running clock, noting rest duration and set structure. The improvement in time trial results confirms whether endurance training is translating to performance. If the time trial time is not improving after two consecutive four-week blocks, adjust the training stimulus, typically by increasing the set size before rest or decreasing the rest duration between sets.

Race simulation: complete stations six and seven, farmers carry and sandbag lunges, immediately followed by one hundred wall balls at race effort. This is the specific fatigue pattern that station eight encounters in the race. Doing this simulation at least four times in the final eight weeks before the race produces a specific adaptation to the cumulative fatigue that cannot be replicated by wall balls alone.

The wall ball weight in training should be at race weight for the final six weeks. Using a heavier-than-race-weight ball for early training months is a legitimate strength development approach, with the understanding that the movement mechanics change slightly with heavier load. Athletes who use a heavier ball in early months and drop to race weight six weeks out find the race-weight ball feels manageable by comparison, which provides a useful confidence boost before race day.

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What are the most common wall ball errors?

Arm-dominated throw: the ball is thrown primarily with the arms rather than driven upward by the legs. The shoulders fatigue rapidly and the throw height drops over the hundred reps. Fix: exaggerate the leg drive by thinking of the ball throw as a jump with the ball in the hands. The legs initiate the upward momentum. The arms direct it.

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Catching too low: the ball is caught below chin height, which requires the athlete to lift it back to the throw starting position before the next squat begins. This adds one to two seconds per rep. Fix: maintain the hands at chin height throughout and meet the ball as it descends, not after it reaches its lowest point.

Squatting without driving through the heels: the heels rise off the floor at the bottom of the squat, which reduces the posterior chain contribution to the throw drive and places more load on the quad and knee extensors. Fix: push the floor away with the heels from the bottom of the squat. If heel rise is caused by ankle mobility limitation, elevate the heels on a small plate and address the ankle mobility in parallel through the dorsiflexion protocol from the mobility article.

Inconsistent throw distance from the wall: the throw starting position drifts backward across the session as fatigue builds. Standing further from the wall requires more ball velocity to reach the target, which demands more power from tired legs and arms. Fix: mark the floor position with tape in training and check position at every fifth rep. On race day, use a floor marking if provided by the event, or fix the gaze on a floor spot and return to it after each rep.

Not using the ball's return momentum: the ball falls from the target and the athlete stops it completely before beginning the next rep. Fix: time the squat descent to begin as the ball descends so the ball reaches chin height just as the athlete reaches the bottom of the squat and is ready to initiate the throw phase. This timing requires practice to develop but saves half a second per rep, which adds up to fifty seconds across one hundred reps.

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How do shoulder endurance and leg endurance interact in wall balls?

Wall balls produce fatigue in both the shoulders and the legs simultaneously. In well-trained athletes, the legs typically outlast the shoulders because the leg muscle mass is larger and the leg training volume in a standard Hyrox programme is higher than the shoulder-specific endurance volume. In athletes with high running volume but limited upper body endurance training, the shoulders become the limiting factor before the legs do.

Identifying the specific fatigue limiter matters for targeted training. After a wall ball session, note whether the set breaks are caused by shoulder burning, leg burning, or cardiovascular breathing limitations. Shoulder limitations require increased shoulder endurance training. Leg limitations require increased squat endurance work. Cardiovascular limitations require more interval running in the preparation block.

The farmers carry at station six specifically pre-fatigues the shoulders and traps before the wall balls at station eight. Athletes who have not specifically trained the shoulder endurance required to continue overhead throwing after farmers carry grip and trap fatigue find that the carry impacts their wall ball performance disproportionately. Train the combination of farmers carry followed by wall balls to specifically build the fatigue resistance at this junction.

Shoulder preparation exercises for wall ball endurance: high-rep push presses with a light barbell or dumbbells train the shoulder in the same overhead extension pattern as the wall ball throw. Three sets of twenty-five at light load, twice per week, builds the shoulder endurance specifically needed for sustained overhead throwing. This is not a strength exercise. The load should be light enough that twenty-five reps feel challenging in the final five reps but not impossible.

Mobility consideration: shoulder fatigue in wall balls is partly a function of shoulder flexion mobility. An athlete who can bring the arms fully overhead with the biceps beside the ears produces a more efficient throw trajectory with lower shoulder load per rep than one who lacks full flexion range and compensates with excessive back extension. Check overhead shoulder mobility as part of the Hyrox preparation assessment and address it with the shoulder mobility protocol from the mobility article if limited.

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How do you integrate these two stations into full Hyrox simulations?

The full Hyrox race simulation is the most valuable training tool in the preparation block. It replicates every station in race order at race intensity and produces data on pacing, technique under fatigue, and overall time that no isolated station training can provide.

For stations four and eight specifically, the simulation is the only training context where the actual race fatigue is replicated. Station four burpee broad jumps after three stations and four kilometres of running feel entirely different from burpee broad jumps done fresh. Station eight wall balls after seven stations and seven kilometres of running feel entirely different from wall balls done after a warm-up.

Run at least three full simulations in the final six weeks before the race. The first simulation is primarily a data-gathering exercise. Record times at every station and every kilometre split. Identify which stations cost more time than expected. Use the data to adjust the remaining training focus. The second simulation implements the adjustments and tests whether they improve performance. The third simulation is the final race rehearsal at close to full intensity.

Pacing strategy for burpee broad jumps in the simulation should be set based on the heart rate recovery time observed in the first simulation. If kilometre five was significantly slower than kilometres two and three, the burpee pace was too aggressive. Reduce it in simulation two and assess the kilometre five impact. This iterative adjustment produces a calibrated race-day burpee pace that is specific to the individual athlete's cardiovascular response.

Wall ball strategy in the simulation should test the pre-planned set structure. If the plan is sets of ten with ten-second rests, execute that plan exactly in the simulation and measure total station time. Compare it to the time target. If the total simulation wall ball time exceeds the target by more than fifteen percent, either the set structure needs adjustment, the endurance training needs more volume, or the time target needs to be revised to match the actual fitness level.

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What should you check before your next burpee and wall ball session?

Measure your current jump distance before the session. Ten maximum-effort broad jumps and record the total distance. Divide by ten. This is your average jump distance. If it has not improved from the previous measurement, technique is the priority focus for today rather than endurance.

Set a wall ball target for today. Either a rep count in an unbroken set, a total number of reps at a specific pace, or a time for one hundred reps. One specific target per session. The target drives effort appropriately and produces measurable progress data.

Confirm whether today's session is preceded by a run. If the session goal is race simulation, run at least one kilometre before the burpees and complete at least farmers carry before the wall balls. If the goal is isolated station practice, start from fresh to allow maximum effort on the skill component.

Check shoulder mobility before the wall balls. Five arm circles each direction and two sets of PVC pipe pass-throughs. If the overhead position feels restricted, add three minutes of doorway pec stretch and overhead reach work before the session rather than discovering the restriction mid-set when the movement pattern is already committed.

Log every station time in the training session record. Station time, rep count, set structure used, and perceived effort on a one-to-ten scale. The combination of these four data points across training sessions produces the clearest picture of readiness for race day and the most specific information for the final training adjustments in the taper week.

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Frequently asked questions

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#Wall Balls#Burpee Broad Jumps#Hyrox#Cardio#Station Technique